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Gaming

In reply to the discussion: I played D&D back in 1978 [View all]

Shagman

(135 posts)
8. started in 80
Sat May 26, 2012, 08:43 PM
May 2012

Those were some wild and wooly times. If you wanted a character to try something, you could interpolate from the existing rules, or you could spend hours flipping thru manuals trying to find a rule to cover that specific situation.

Every time I moved (which happened often in that period) I'd look for a gaming circle that acted like adults. At one tryout my character burst thru a door and then tumbled 20 feet down a corridor into a room full of monsters. I pointed out that that didn't make any sense. Instead of doing something (anything!) to make his narrative believable, the DM overruled me. That was his prerogative, so I didn't push it, but I didn't go back.

Similar situation, my character is a thief and finds a trap on a circular stairway. No problem. On our way back out, the DM gleefully tells us we triggered that same trap. Wouldn't you assume that a character has a modicum of common sense? Another one-session tryout.

Recommendations

0 members have recommended this reply (displayed in chronological order):

I played D&D back in 1978 [View all] Bonobo Feb 2012 OP
+1 Sherman A1 Feb 2012 #1
S&T Codeine Feb 2012 #6
I remember the chits. Codeine Feb 2012 #2
All we had was the little 20-30 page rule book! Bonobo Feb 2012 #4
Good old BECMI Hayabusa Feb 2012 #5
Just a bit before my time uriel1972 Feb 2012 #3
we didn't understand the concept Enrique Feb 2012 #7
started in 80 Shagman May 2012 #8
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