Welcome to DU! The truly grassroots left-of-center political community where regular people, not algorithms, drive the discussions and set the standards. Join the community: Create a free account Support DU (and get rid of ads!): Become a Star Member Latest Breaking News Editorials & Other Articles General Discussion The DU Lounge All Forums Issue Forums Culture Forums Alliance Forums Region Forums Support Forums Help & Search

Gaming

Showing Original Post only (View all)

Ohio Joe

(21,894 posts)
Thu Mar 24, 2022, 11:17 AM Mar 2022

Wolfenstein 3D secrets revealed by John Romero in lengthy post-mortem chat [View all]

While the game series Doom and Quake have been heavily chronicled in convention panels and books, the same can't be said for id Software's legendary precursor Wolfenstein 3D. One of its key figures, coder and level designer John Romero, appeared at this year's Game Developers Conference to chronicle how this six-month, six-person project built the crucial bridge between the company's Commander Keen-dominated past and FPS-revolution future.

And if six months for a landmark game seems fast, you should pause for a history lesson.

https://arstechnica.com/gaming/2022/03/achtung-john-romero-exposes-wolfenstein-3ds-history-in-gdc-post-mortem/

An interesting article, a bit lengthy but some good stuff in it.

2 replies = new reply since forum marked as read
Highlight: NoneDon't highlight anything 5 newestHighlight 5 most recent replies
Latest Discussions»Culture Forums»Gaming»Wolfenstein 3D secrets re...»Reply #0